LD35: First Day Update
Ideas didn’t stream as nicely as I’d hoped. That said I did manage to get something simple, and generic down. Better yet, it’s something I’ve wanted to make for a while: a 2D puzzle game reminiscent of ‘Adventure’ from the Atari (not that I’ve played it).
The game relies on the rather uninspired idea of pressing a button to change shape, entering portals of the correct shape, possibly collecting items with a limited inventory to unlock more portals, and reaching the goal flag. I’m also considering adding a step count—the fewer steps you take, the more points you earn. Very simple, should be manageable.
I’m at the end of the first day (it’s around 11:50pm onwards), and so I’ve decided to clock in, then head to bed. I managed to get the teleports to work with some level of abstraction (controller object calls scripts; global object holds keyboard values so, in theory, controls are changeable; can place multiple teleports, and they all teleport in order). Might not seem like a lot, but for an amateur who is still experimenting with scripts and states, I’m happy with my progress.
The plan for tomorrow is to add GUI and perhaps the keys, as well as make proper sprites—gods, I swear these are the worst placeholders I’ve ever used.
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
Enjoy the eye-bleeding screenshot. It’ll look better! I hope…