{"author_name":"Daz","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218321840,"likes":0,"metadata":{"p_key":"74729","p_author":"Daz","p_authorkey":"383","p_urlkey":"110561","p_title":"New screenshot of Balkor + recent updates. (Journal)","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218321840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"383","us_name":"Daz","us_username":"daz","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>Well I&#8217;ve made a few more maps and another song for the game. My MOB class got an overhaul; it&#8217;s designed for pretty much everything so far. Animated, non animated, moving, non moving, setting a certain amount of pixels to wonder, moving in a direction and never stopping (missile type). SOo yeah. I think I&#8217;m only going to have time to put one mini boss in this game unfortunately. Oh well, I&#8217;ve been working really hard (not a super great artist, but decent enough to make games like this IMO). I also made the player able to shoot eggs; but so far they don&#8217;t actually kill any of the enemies. I hate collision detection in java so I&#8217;ve been slacking off on that section ;).<br \/>\n <img src=\"http:\/\/i206.photobucket.com\/albums\/bb182\/dazappa007\/2-1.png\" alt=\"Another random screenshot of Balkor\" width=\"640\" height=\"480\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"August 9th, 2008 5:44 pm","title":"New screenshot of Balkor + recent updates. (Journal)"}