{"author_name":"wonderwhy-er","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218309900,"likes":0,"metadata":{"p_key":"74747","p_author":"wonderwhy-er","p_authorkey":"232","p_urlkey":"110579","p_title":"Well hi and my progress","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218309900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"232","us_name":"wonderwhy-er","us_username":"wonderwhy-er","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>Hi there. Well my second time trying to participate in this. Considering that results should be open source decided to try out available for Flash physics engines. Started with APE http:\/\/www.cove.org\/ape\/index.htm but didn&#8217;t find it to be even close to game development demands&#8230;<\/p>\n <p>Well some 4-6 hours ago started to play with http:\/\/box2dflash.sourceforge.net\/<\/p>\n <p>Well I must say this engine can a lot. But internally some parts of it look and sometimes even work ugly \ud83d\ude00<\/p>\n <p>So here is screen shot of todays progress:<\/p>\n <p><img src=\"http:\/\/www.deviantart.com\/download\/94340055\/CrystalTowers_screenshot_by_wonderwhy_ER.jpg\" alt=\"\" \/><\/p>\n <p>Basically 70% of game mechanics is ready. Trying to keep things simple cuz last time I failed to finish <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I have few aces left in my sleeve for tomorrow programming \ud83d\ude09<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a><\/p>","time":"August 9th, 2008 2:25 pm","title":"Well hi and my progress"}