{"author_name":"Daz","cat":"LD #12 - The Tower - 2008","comments":[{"author_name":"","time":"August 22, 2009 9:23 pm","epoch":1250994180,"text":"Gday,","spam":"N"}],"epoch":1218286380,"likes":0,"metadata":{"p_key":"74797","p_author":"Daz","p_authorkey":"383","p_urlkey":"110629","p_title":"Cutscene system (Journal 3)","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218286380","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"383","us_name":"Daz","us_username":"daz","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>Well I&#8217;ve created a simple cutscene system to go along with my game. It autoprogresses every 5 seconds. I think it&#8217;s good enough for ludum \ud83d\ude09<\/p>\n <p><img src=\"http:\/\/i206.photobucket.com\/albums\/bb182\/dazappa007\/1-2.png\" alt=\"Cutscenes!\" width=\"643\" height=\"447\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"August 9th, 2008 7:53 am","title":"Cutscene system (Journal 3)"}