{"author_name":"nilsf","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218281280,"likes":0,"metadata":{"p_key":"74806","p_author":"nilsf","p_authorkey":"338","p_urlkey":"110638","p_title":"Journal post 4 (I think)","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218281280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"338","us_name":"nilsf","us_username":"nilsf","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>LDT +1125<\/p>\n <p>Local Time: 16:23<\/p>\n <p>I made a horrible level format decision, collisions are against rectangles that have to be entered by hand. So I made a super level editor. Still tedious, but\u00a0feasible. I think I&#8217;ll have enough time to make a second level\u00a0tomorrow.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/picture-11.png\"><img class=\"alignnone size-medium wp-image-2890\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/picture-11-203x300.png\" alt=\"\" width=\"203\" height=\"300\" \/><\/a><\/p>\n <p>Ugly isn&#8217;t it?<\/p>\n <p>Tools used so far:<\/p>\n <ul>\n <li>-python<\/li>\n <li>-pygame<\/li>\n <li>-svn<\/li>\n <li>OS X:<\/li>\n <li>-Smultron<\/li>\n <li>-Seashore<\/li>\n <li>-Safari (for the pygame documentation <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> )<\/li>\n <li>-cfxr (sfxr OS X port)<\/li>\n <li>-say<\/li>\n <li>-audacity<\/li>\n <li>Ubuntu:<\/li>\n <li>-gimp<\/li>\n <li>-gedit<\/li>\n <\/ul>\n <div>Enough slacking, back to work.<\/div>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"August 9th, 2008 6:28 am","title":"Journal post 4 (I think)"}