{"author_name":"segludian","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218244440,"likes":0,"metadata":{"p_key":"74872","p_author":"segludian","p_authorkey":"510616","p_urlkey":"110704","p_title":"SEGludian\u2019s tower game idea.","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218244440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510616","us_name":"segludian","us_username":"segludian","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>Tower huh?  I like it.  I think I am going to do a side-scroller (I always want to do those).  Where you have one screen per level in a tower, with an entrance and one or more exits (Some exits may lead up, others may lead down woo ha ha).  Exits may not show up until you collect a certain number of coins.  The hero may or may not have a weapon to kill any enemy creatures on the level depending on time constraints.  If the hero gets a weapon I may have a recurring boss on every tenth level or so.  If not you just get a congratulations message when you pick the right door on on the top floor.  That&#8217;s the general idea assuming I have enough time and energy.  If I finish I think i will call it &#8220;Climb Doom Tower&#8221;.<\/p>","time":"August 8th, 2008 8:14 pm","title":"SEGludian\u2019s tower game idea."}