{"author_name":"Morre","cat":"LD #12 - The Tower - 2008","comments":[{"author_name":"Jim","time":"September 19, 2008 12:25 pm","epoch":1221845100,"text":"I am looking for Morre reeds for the B flat clarinet.  I see there is a town in France named Morre.  I am wondering if this is the source of the reeds?  anyone with any information that could share it would be appreciated.","spam":"N"}],"epoch":1218221160,"likes":0,"metadata":{"p_key":"74910","p_author":"Morre","p_authorkey":"392","p_urlkey":"110742","p_title":"LD Introduction","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218221160","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"392","us_name":"Morre","us_username":"morre","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>I&#8217;m new to Ludum Dare, so I thought I might introduce myself with a short post. The plan is to enter the competition when it starts in a short while, although I suppose it still remains to be seen if I can find the time to do so :&gt;<\/p>\n <p>I&#8217;ll be using Java, and probably at least one of the below libraries:<\/p>\n <ul>\n <li><a href=\"http:\/\/slick.cokeandcode.com\">Slick<\/a>, which in turn relies on <a href=\"http:\/\/www.lwjgl.org\">LWJGL<\/a>. Slick is a 2D game library using OpenGL.<\/li>\n <li><a href=\"http:\/\/www.cokeandcode.com\/phys2d\/\">Phys2D<\/a>, a physics engine for java (port of the same engine as JBox2D).<\/li>\n <\/ul>\n <p>As for the game, I&#8217;m fairly convinced that whatever I make will be simplistic at best. But hey, I&#8217;ve heard somewhere that it&#8217;s participating that matters \ud83d\ude09 Now, I&#8217;m curious to see the other entries &#8211; good luck folks!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/introduction\/\" rel=\"tag\">introduction<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld12\/\" rel=\"tag\">LD #12 - The Tower - 2008<\/a><\/p>","time":"August 8th, 2008 1:46 pm","title":"LD Introduction"}