{"author_name":"Orangy Tang","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218185160,"likes":0,"metadata":{"p_key":"74928","p_author":"Orangy Tang","p_authorkey":"37","p_urlkey":"110760","p_title":"Setup","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218185160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"37","us_name":"Orangy Tang","us_username":"orangy-tang","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>Unfortunately I&#8217;m away from home for this competition, so i&#8217;ll be using my tablet pc instead of my proper pc. That&#8217;s not a big problem, but Eclipse does feel a little cramped at only 1024&#215;780. The other snag is that it&#8217;s got a bare-bones graphics chip so I can&#8217;t use fancy shader magic. Although I suspect that&#8217;s actually a good thing since otherwise I&#8217;d probably waste far too long messing around with some trivial graphics tweeking instead of focusing on the gameplay.<\/p>\n <p>My tools will be:<\/p>\n <ul>\n <li>Java 1.4 and OpenGL for the game<\/li>\n <li>Eclipse and Ant for an IDE and build scripts<\/li>\n <li>ArtRage and Paint Shop Pro for drawing<\/li>\n <li>Sfxr for sounds (if I get time)<\/li>\n <\/ul>\n <p>I&#8217;m also toying with the idea of using Inkscape as a level design tool. I&#8217;ve seen it used to great effect in a couple of other games, but I&#8217;ve not used it before myself. I&#8217;m going to spend some time today toying with it to see how it is and see what kind of file format it chucks out. I don&#8217;t want to spend hours trying to figure out how to parse it&#8217;s file format and waste a lot of time. Of course I might want to do something tile-based, in which case it&#8217;ll probably be regular ascii maps FTW.<\/p>","time":"August 8th, 2008 3:46 am","title":"Setup"}