{"author_name":"theck","cat":"LD #35","comments":[],"epoch":1460814600,"likes":2,"metadata":{"p_key":"7500","p_author":"theck","p_authorkey":"56482","p_urlkey":"42934","p_title":"First hours and it starts to shape :V","p_cat":"LD #35","p_event":"LD35","p_time":"1460814600","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"56482","us_name":"theck","us_username":"theck","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>5 hours later, I&#8217;m starting to see some light. I&#8217;ve started late, mainly because the time zone (I&#8217;m from Spain). This is the second time I develop for the Ludum Dare, and the first time I do it solo (time will tell if I can arrive for the compo deadline or if I will give me some time and external resources for the jam).<\/p>\n <p>Shapeshift was one of the themes I did not like from the beggining, too many work to do some early ideas I had when I saw the theme. Then, I&#8217;ve spent the first hour and a half brainstorming like hell to find ideas that will be easy enough for a programmer to implement, and more important, to draw&#8230; because programmer art, you know.<\/p>\n <p>Finally I&#8217;ve decided to make something inspired by Hexagon and it&#8217;s dodge mechanic but technically simpler.<\/p>\n <p>The initial idea for the game is simple. You are in a laberinth like level and you can move around. In the background you can see another level, and when a short countdown beats, the background map will switch to the front. If you are in a clear tile, you can continue, if not, you&#8217;re dead. The more time you stand, the faster levels will switch. Will you be able to move fast enough to adapt?<\/p>\n <p>Next you can see a first sketch of how it will look like, black walls, transparent floor and in the background the next level. You are the red circle and the line shows a &#8220;correct movement&#8221;.<\/p>\n <p><img class=\"aligncenter wp-image-544424 size-large\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ld35_mockup-550x413.png\" alt=\"ld35_mockup\" width=\"550\" height=\"413\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ld35_mockup-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ld35_mockup-768x576.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ld35_mockup-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ld35_mockup.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>I had some technical difficulties because I use a custom engine from a friend of mine and teammate on the last LD and I&#8217;m not used to it, but now I have a level loaded and I can move around. Next stop, level switch mechanic.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/level\/\" rel=\"tag\">level<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shapeshift\/\" rel=\"tag\">shapeshift<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/spain\/\" rel=\"tag\">Spain<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/switch\/\" rel=\"tag\">switch<\/a><\/p>","time":"April 16th, 2016 8:50 am","title":"First hours and it starts to shape :V"}