{"author_name":"pansapiens","cat":"LD #11 - Minimalist - 2008","comments":[{"author_name":"","time":"May 5, 2008 1:14 am","epoch":1209968040,"text":"Like the gentler difficulty slope.  <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>  However, I think it would look better if you just had them fade out and stay the same size, rather than shrink to the corner.  Something about the change, just seems a little odd.","spam":"N"},{"author_name":"","time":"May 5, 2008 2:00 am","epoch":1209970800,"text":"Thanks for the suggestion. I may experiment with the visual tweaks a little more &#8230; it&#8217;s true that a simple fade may actually look better, and less distracting. I might save the scale+fade for one of the effects in the planned &#8216;psychedelic&#8217; mode <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"","time":"May 5, 2008 2:02 am","epoch":1209970920,"text":"Whoops, forgot to use the alias ! Now my secret identity is revealed !! Please excuse me while I prepare to run from the paparazzi !","spam":"N"}],"epoch":1209933000,"likes":0,"metadata":{"p_key":"75005","p_author":"pansapiens","p_authorkey":"198","p_urlkey":"110837","p_title":"Mondrian : an update","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1209933000","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"198","us_name":"pansapiens","us_username":"pansapiens","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>Firstly, I&#8217;d like to thank everyone who voted for providing kind and constructive comments in the voting area. They&#8217;ve really encouraged me to continue developing this game. Keep in mind when reading my comments that I too am trying to be constructive, and I&#8217;m not <em>trying<\/em> to come across as a complete butthead. In my mind anyone who even got <em>half<\/em> a final entry completed has done an amazing thing in such a short time. Secondly, let me apologize for including a few levels that were far too hard &#8230;. actually I&#8217;m almost certain now that they were impossible.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/05\/mondrian_screenshot_level15.png\" title=\"Mondrian Level 15\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/05\/mondrian_screenshot_level15.thumbnail.png\" alt=\"Mondrian Level 15\" align=\"right\" \/><\/a><\/p>\n <p>So, I&#8217;ve prepared an updated version of <em>Mondrian<\/em> for those who&#8217;d like to play it. I thought I&#8217;d leave this release until after voting, to ensure that nobody could accidentally judge based on the non-48 hour version. You can get <a href=\"http:\/\/gamedev.pansapiens.com\/games\/\">the latest version a my OMGWTF Games !!1! page<\/a>. This new updated version includes:<span id=\"more-2408\"><\/span><\/p>\n <ul>\n <li>20 <em>tested and achievable<\/em> levels, loosely ordered in increasing difficulty.<\/li>\n <li>Snappier graphical effects (subtle fades)<\/li>\n <li>Full screen mode (-f, or &#8216;f&#8217; key in the game on Linux)<\/li>\n <li>Level restart with right click, spacebar or &#8216;r&#8217;.<\/li>\n <li>A saner level editor. Edit any level with -e command line flag.<\/li>\n <\/ul>\n <p>The README in the zip gives more details.<\/p>\n <p>I&#8217;ll probably continue developing this over the next few months \/ years. My target is to make 100 decent levels, a title screen with menus to match the command line flag functionality, a level selector, better synth sounds, and some alternative &#8220;not-so Piet-Mondrian&#8221; colour schemes (maybe a &#8220;psychedelic&#8221; visual mode ?). There are also a few different game &#8216;rules&#8217; that I&#8217;d like to play with, like making the colours &#8220;swap&#8221; when unmatched colours collide, rather than grey dead squares. This would totally change the game, but make for some nice tricky logic puzzles.<\/p>\n <p>As always, feedback (and custom levels !) are apprieciated, and I hope those who like puzzlers will enjoy this more polished (but still not complete) game.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mondrian\/\" rel=\"tag\">mondrian<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pygame\/\" rel=\"tag\">pygame<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/python\/\" rel=\"tag\">python<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/update\/\" rel=\"tag\">update<\/a><\/p>","time":"May 4th, 2008 3:30 pm","title":"Mondrian : an update"}