{"author_name":"mikeware","cat":"LD #11 - Minimalist - 2008","comments":[],"epoch":1208778840,"likes":0,"metadata":{"p_key":"75033","p_author":"mikeware","p_authorkey":"272","p_urlkey":"110865","p_title":"Framed Mac Version Notes","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208778840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"272","us_name":"mikeware","us_username":"\/author\/mikeware\/","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>So, I actually updated my game a bit this morning, as I realized I should keep a mechanic going to make the game more challenging (also, indirectly fixes the problem I had before too), but I&#8217;ll wait to post a link until after the voting is done as its outside the 48 hours. Though I had plenty of time to spare during the competition, I think I must have only spent about 12 hours total on the project.  The update also makes the Rogue Frame outlines thicker to help distinguish them.  I mean, all in all it was about 10 lines of change, but it can wait.<\/p>\n <p>* I really just wanted to note:  While I don&#8217;t have a compiled Mac version yet, if you use the MacOS pygame packages from <a href=\"http:\/\/rene.f0o.com\/~rene\/stuff\/macosx\/\">here<\/a>, then you shouldn&#8217;t (hopefully) have any trouble running the source package with Python 2.5.<\/p>","time":"April 21st, 2008 6:54 am","title":"Framed Mac Version Notes"}