{"author_name":"Wiering","cat":"LD #11 - Minimalist - 2008","comments":[],"epoch":1208717400,"likes":0,"metadata":{"p_key":"75101","p_author":"Wiering","p_authorkey":"29","p_urlkey":"110933","p_title":"Starting to become playable\u2026","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208717400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29","us_name":"Wiering","us_username":"wiering","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>My flash game is now starting to become a bit playable. I spent way too long on a recursive algorithm to fill up the areas that turned out to be very very slow, but now I use a kind of floodfill instead. The goal of the game is to surround areas so that a picture appears. Now it still needs some enemies.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/screenshot2.jpg\" title=\"screenshot2.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/screenshot2.thumbnail.jpg\" alt=\"screenshot2.jpg\" \/><\/a><\/p>","time":"April 20th, 2008 1:50 pm","title":"Starting to become playable\u2026"}