{"author_name":"tonic","cat":"LD #11 - Minimalist - 2008","comments":[],"epoch":1208689140,"likes":0,"metadata":{"p_key":"75147","p_author":"tonic","p_authorkey":"66","p_urlkey":"110979","p_title":"Player route and more","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208689140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"66","us_name":"tonic","us_username":"tonic","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>10:51<br \/>\n Woke up to find out my comp had bluescreened, how annoying. And no, I didn&#8217;t leave my game running for the night!<\/p>\n <p>13:00<br \/>\n Defined base of enemy script and enemy movement systems and made some first proof-of-concept protos of them.<\/p>\n <p>15:29<br \/>\n Tweaked way too long trying some different material choices for bullets and still settling for a really simple one. Firing, bullet movement and collision detection with enemies is now done. Now it&#8217;s time for a small break to eat something, and then I&#8217;ll work on constructing enemy script from level data.<\/p>\n <p>16:52<br \/>\n Actually I once more had to enhance the route system to ease the content creation a bit. Let&#8217;s see if I can now add more enemies. Screenshot from level editing.<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/200804201652-small.jpg\" title=\"200804201652-small.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/200804201652-small.thumbnail.jpg\" alt=\"200804201652-small.jpg\" \/><\/a><\/p>","time":"April 20th, 2008 5:59 am","title":"Player route and more"}