{"author_name":"sgstair","cat":"LD #11 - Minimalist - 2008","comments":[{"author_name":"","time":"April 20, 2008 2:22 am","epoch":1208676120,"text":"That&#8217;s pretty neat, running on top of the desktop","spam":"N"},{"author_name":"phren","time":"April 20, 2008 2:33 am","epoch":1208676780,"text":"Woah, very cool idea!","spam":"N"},{"author_name":"sgstair","time":"April 20, 2008 2:42 am","epoch":1208677320,"text":"the &#8220;stuff on desktop&#8221; has been a bit of a pet project for me, I don&#8217;t get to do as much with it as I&#8217;d like, so this has been an opportunity to do something really interesting with it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"Dathgale","time":"April 20, 2008 3:16 am","epoch":1208679360,"text":"Ah, creative.  It has almost the feel of a hologram the way it floats in front of everything without clearing the screen.  Can you still interact with the desktop while playing?","spam":"N"},{"author_name":"sgstair","time":"April 20, 2008 3:30 am","epoch":1208680200,"text":"Yes, it&#8217;s using &#8220;Layered windows&#8221; &#8211; so everything on the desktop continues to update. The individual &#8220;sprites&#8221; are actually windows, so they can be clicked on (right-clicking on them is the way to exit in this build :P) &#8211; I&#8217;m going to add a context menu and try to make it pause when you switch to something not in the game.<br \/>\n (edit: layered, not overlapped &#8211; starting to get tired&#8230;)","spam":"N"}],"epoch":1208676000,"likes":0,"metadata":{"p_key":"75156","p_author":"sgstair","p_authorkey":"230","p_urlkey":"110988","p_title":"Now getting somewhere!","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208676000","p_likes":"0","p_comments":"5","p_status":"UPD5","us_key":"230","us_name":"sgstair","us_username":"\/author\/sgstair\/","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>I&#8217;ve been pretty secretive, not wanting to show off my tech, but it&#8217;s occurred to me that it doesn&#8217;t really matter that much; So, here&#8217;s the current status of my game:<\/p>\n <p><a TITLE=\"sgstair - ld11 - WIP 5\" HREF=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/sgstair_ld11_wip5.png\"><img ALT=\"sgstair - ld11 - WIP 5\" SRC=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/sgstair_ld11_wip5.thumbnail.png\" \/><\/a><\/p>\n <p>I&#8217;m very happy with the tech, it&#8217;s performing admirably with even dozens of\u00a0 sprites on my system &#8211; I&#8217;m basicly making an asteroids game, but\u00a0 I think this counts as minimal (it&#8217;s so minimal it doesn&#8217;t even have a background, ha!) &#8211; Just finished the majority of the asteroid code (creation \/ movement \/ collision), and I&#8217;m now going on to make a ship and a way to shoot. Which I expect won&#8217;t take too long. I&#8217;m expecting to complete sound effects but I don&#8217;t think I&#8217;ll get to music.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld11\/\" rel=\"tag\">LD #11 - Minimalist - 2008<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 20th, 2008 2:20 am","title":"Now getting somewhere!"}