{"author_name":"keeyai","cat":"LD #11 - Minimalist - 2008","comments":[],"epoch":1208672820,"likes":0,"metadata":{"p_key":"75161","p_author":"keeyai","p_authorkey":"200","p_urlkey":"110993","p_title":"Hitting the Proverbial Hay","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208672820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"200","us_name":"keeyai","us_username":"keeyai","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>Well, I&#8217;ve accomplished a LOT tonight, but I wish I had done more. I&#8217;m not that tired, but I&#8217;m starting to make stupid mistakes, so I&#8217;m going to turn in and catch a few Zs before the big push tomorrow. As of this moment I have about 16 and a half hours left. I&#8217;ll probably sleep for 4-6, leaving me about 10 hours of solid coding to finish the game. Yikes. I still have 2 major gameplay items I want to add, and I have a couple other things I need to put in to give it that rushed-polish-feel. Worst case I will have to cut those gameplay parts out &#8212; the game is still fun, but they will really push it over the top.<\/p>\n <p>We will see how people like my approach to minimalist. Hopefully it will get scored well, but I suspect that people are going to vote it down because of lack of sfx, music, and graphics anyway. Crossing my fingers for good votes.<\/p>\n <p>Until tomorrow: adieu<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"April 20th, 2008 1:27 am","title":"Hitting the Proverbial Hay"}