{"author_name":"chrisp","cat":"LD #11 - Minimalist - 2008","comments":[{"author_name":"","time":"April 19, 2008 5:47 am","epoch":1208602020,"text":"Hah, I love the minimalist graphics! It reminds me of pre-16 bit games.","spam":"N"},{"author_name":"saluk","time":"April 19, 2008 7:18 am","epoch":1208607480,"text":"Level 7: impossible, or imPOSSible?  Pretty fun game!  You are practically finished.","spam":"N"}],"epoch":1208601180,"likes":0,"metadata":{"p_key":"75257","p_author":"chrisp","p_authorkey":"283","p_urlkey":"111089","p_title":"Playable!","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208601180","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"283","us_name":"chrisp","us_username":"chrisp","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>Here&#8217;s what I have so far, in source code form. I can&#8217;t be bothered packaging it up properly right now, so you will need Python and pygame to run this:<\/p>\n <p><a href=\"http:\/\/www.inventivedingo.com\/ld11.zip\">Click to download<\/a><\/p>\n <p>How to play:<\/p>\n <ul>\n <li>Goal: Reach the exit<\/li>\n <li>Left and right move<\/li>\n <li>If you&#8217;re not holding anything, spacebar picks up crates from in front of you<\/li>\n <li>If you are holding something, spacebar drops it in front of you<\/li>\n <li>Don&#8217;t touch enemies<\/li>\n <li>Enemies die if you drop a crate on them<\/li>\n <li>Press a digit 1&#8230;9 to skip to a level.<\/li>\n <\/ul>\n <p>If you die, the game will quit. If you win the game, it will also quit. If you&#8217;re running from a console it&#8217;ll tell you which was which, but otherwise you have to guess! Just my way of fighting back against the evil GUI oppressors.<\/p>\n <p>If you need to restart a level (either &#8216;cos you got stuck or died), quit the game, restart it, and press a level skip button. I&#8217;ll code in a restart level feature later, don&#8217;t worry&#8230;<\/p>\n <p>Obligatory screenshot follows. The Anonymous Game Hero (he isn&#8217;t E.T.&#8217;s Ugly Twin any more, I redrew him more simply &#8211; I mean, more minimalisticly!) is shown here holding a crate, waiting for the Not-So-Big Bad to wander over and offer itself up for a squishing.<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/ld11_screen2.png\" title=\"Another work-in-progress screenshot of my game; much more progressed this time\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/ld11_screen2.png\" alt=\"Another work-in-progress screenshot of my game; much more progressed this time\" \/><\/a><\/p>\n <p>Incidentally, and coincidentally, this game scores highly on the time-to-crate index.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/playable\/\" rel=\"tag\">playable<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 19th, 2008 5:33 am","title":"Playable!"}