{"author_name":"triorph","cat":"LD #11 - Minimalist - 2008","comments":[],"epoch":1208600340,"likes":0,"metadata":{"p_key":"75259","p_author":"triorph","p_authorkey":"236","p_urlkey":"111091","p_title":"latest","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208600340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"236","us_name":"triorph","us_username":"triorph","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p><img src=\"http:\/\/triorph.surrealix.com\/Screenshot-Mike%20Is%20Awesome-1.png\" alt=\"this is a screenshot\" width=\"400\" height=\"350\" \/><\/p>\n <p>Latest screenshot of my game.. Getting the spaceship(s) moving around properly, gravity effects them and planets will combine when they intersect (although there are still a few kinks with that &#8212; momentum is not properly conserved upon merging).<\/p>\n <p>When the planets reach the edge of the map,it &#8220;zooms&#8221; out to incorporate them (although the background doesn&#8217;t change yet,so it looks pretty stupid). Also these screen changes don&#8217;t maintain the screen ratio, so everything often gets quite skewed. Ships crashing into planets does nothing yet..<\/p>\n <p>The next step is to add the bullets and shooting in, and to differentiate input between the single ships. I&#8217;m thinking that when the bullets collide with planets, it will split them apart into smaller chunks again.<\/p>\n <p>I also think it would be a good idea to have a central &#8220;neutral&#8221; gravity point (like a sun) that everything can rotate around.. Because at the moment everything just merges into one group (and now those merge into larger planets).<\/p>\n <p>Anyway now is as good as time as ever for sleep, since I am feeling quite tired.. gonna get up early tomorrow though and work work work (had friends over today, so had a good 2-3 hours doing not-programming)<\/p>","time":"April 19th, 2008 5:19 am","title":"latest"}