{"author_name":"bluescrn","cat":"LD #11 - Minimalist - 2008","comments":[],"epoch":1208594340,"likes":0,"metadata":{"p_key":"75268","p_author":"bluescrn","p_authorkey":"207","p_urlkey":"111100","p_title":"The chipmunk is alive!","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208594340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"207","us_name":"bluescrn","us_username":"bluescrn","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>I was planning to learn chipmunk before the compo, but never quite got around to it&#8230;  so it took a little longer than planned to get it up and running &#8211; but now I&#8217;ve got a load of rigid body boxes flying around the screen. And the beginnings of a level editor for a physics-y platformy thing. Minimalist in a mostly visual style way. And in my usual LD48 minimal-as-in-nonexistant audio way&#8230;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/screen1.png\" title=\"LD11 Screenshot #1\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/screen1.png\" alt=\"LD11 Screenshot #1\" \/><\/a><\/p>","time":"April 19th, 2008 3:39 am","title":"The chipmunk is alive!"}