{"author_name":"LunarCrisis","cat":"LD #11 - Minimalist - 2008","comments":[],"epoch":1208128140,"likes":0,"metadata":{"p_key":"75387","p_author":"LunarCrisis","p_authorkey":"176","p_urlkey":"111219","p_title":"little-lib","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208128140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"176","us_name":"LunarCrisis","us_username":"lunarcrisis","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>little-lib is a library for quickly writing small games or OpenGL applications in mzscheme (v372). It relies on OpenGL, SDL, SDL_image, and SDL_mixer to process graphics output, key and mouse input, and playing sound effects. A sample program (demo.ss) illustrates the use of little-lib in these three respects.<\/p>\n <p>little-lib is released under the MIT license. I plan to use this library for my Ludum Dare 11 entry.<\/p>\n <p><a href=\"http:\/\/lunarcrisis.pooq.com\/files\/little-lib.tar.gz\">Download<\/a> the source code.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/scheme\/\" rel=\"tag\">scheme<\/a><\/p>","time":"April 13th, 2008 6:09 pm","title":"little-lib"}