The Flame Game

And so it began…  bluescrn’s first LD48 entry. And probably the best…

The Flame Game (LD48 #1)

It was the start of some recurring themes in my LD entries… 2D tilemaps, too much time spent on particle effects, and a rather loose interpretation of the theme… guarding a collection of arbitrary floating crates from a rapidly spreading fire, by covering them in dripping green goo from a blob character controlled by rotating the world…  Yes, I’d decided very early on I wanted to do some sort of rotating-screen platformy thing, and it gradually evolved into something that very loosely fit the theme…

This is definitely my most fun LD entry to go back and play again – and probably the most complete

The thing I did right was to keep it simple. The level was a simple grid (trivial collision detection), the character was a blob (minimal art effort), simple textures + repeating patterns elsewhere. And fairly simple game logic – which left me time to mess about with effects. And recording some audio, including that most memorable ‘awwww b****cks!’

Comments

23. Mar 2008 · 21:36 UTC
That game rocks! I think it remains my favorite from all the ld48 competitions.