{"author_name":"sol_hsa","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1199201580,"likes":0,"metadata":{"p_key":"75417","p_author":"sol_hsa","p_authorkey":"16","p_urlkey":"111249","p_title":"Partycle Popper 1.5","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1199201580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16","us_name":"sol_hsa","us_username":"sol_hsa","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>Did not quite make it in 2007, but here&#8217;s <a href=\"http:\/\/iki.fi\/sol\/ld10\/partycle_15.zip\">Partycle Popper 1.5<\/a><\/p>\n <p>&#8211; Pretty much recoded based on cleaned up basecode which was based on the contest version of the game<br \/>\n &#8211; The widescreen bug fixed<\/p>\n <p>&#8211; Audio recoded using SDL audio instead of fmod to make porting slightly easier<br \/>\n &#8211; Custom mixer for sound fx and midi instruments<br \/>\n &#8211; MIDI player (only supports one instrument and note on, but hey, it works)<\/p>\n <p>&#8211; Gameplay tuning;<br \/>\n &#8211; Player&#8217;s bullets and bad pop bullets are faster, normal pop bullets slow enough to dodge around now<br \/>\n &#8211; Scoring is slightly tuned<br \/>\n &#8211; On player death, the same level is restarted with the same score as when the level started<br \/>\n &#8211; Couple new hint lines, and couple informative printouts here and there<\/p>","time":"January 1st, 2008 10:33 am","title":"Partycle Popper 1.5"}