{"author_name":"negativegeforce","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197800640,"likes":0,"metadata":{"p_key":"75540","p_author":"negativegeforce","p_authorkey":"55","p_urlkey":"111372","p_title":"taking some shape finally","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197800640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"55","us_name":"negativegeforce","us_username":"negativegeforce","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>well, I have started working on gameplay stuff.\u00a0 I figured out how to make levels with trimeshes, but its going to take some more work to get it textured and have full scrolling.\u00a0 The ship now has working landing gear and I can connect bodies to the ship and fly around nicely!\u00a0 So all thats left really is flesh out the level format.<\/p>\n <p>The objective of the game will be will have carry any items in the map to a location to drop it off and land successfully.\u00a0 The trick is that these items can swing and can cause a chain reaction which can make you crash.\u00a0 I was even thinking about adding motors to items when you pick them up so it can get really nutty.\u00a0 I know its not really fitting with the theme as best I would want, but oh well&#8230;the game should be fun anyways.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/34thhour_gameplay.png\" title=\"34th hour\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/34thhour_gameplay.thumbnail.png\" alt=\"34th hour\" \/><\/a><\/p>","time":"December 16th, 2007 5:24 am","title":"taking some shape finally"}