{"author_name":"vidarn","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197792780,"likes":0,"metadata":{"p_key":"75545","p_author":"vidarn","p_authorkey":"126","p_urlkey":"111377","p_title":"Progress(?)","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197792780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"126","us_name":"vidarn","us_username":"vidar","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>All right, here&#8217;s a screen from my game.<br \/>\n The concept is this, a level consists of several blocks, some &#8220;characters&#8221; and a lot of strings that connect them to each other. The strings are elastic and the player has got a scissor, and can therefore cut them, thus launchin the characters in sore direction (hopefully towards the goal).<br \/>\n I hav got a lot of work to do, the game is far from playable (maybe shouldn&#8217;t have picked an idea with that much physics in it&#8230;).<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/screenshot-16.png\" title=\"screenshot-16.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/screenshot-16.thumbnail.png\" alt=\"screenshot-16.png\" \/><\/a><\/p>","time":"December 16th, 2007 3:13 am","title":"Progress(?)"}