{"author_name":"lindeek","cat":"LD #35","comments":[],"epoch":1460805600,"likes":0,"metadata":{"p_key":"7555","p_author":"lindeek","p_authorkey":"501600","p_urlkey":"42987","p_title":"I\u2019m\u2026 in?","p_cat":"LD #35","p_event":"LD35","p_time":"1460805600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"501600","us_name":"lindeek","us_username":"lindeek","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>This is my first game jam, and I&#8217;ve been awfully excited about it. I even recruited a team of my friends to work with (doing the 72, obv). That said, now that we&#8217;re already ten hours in I realize I made two big mistakes: first, I should have spent more time getting to know Unity and C#, since knowing JavaScript doesn&#8217;t help me with UnityScript hardly at all, and second, I&#8217;ve already spent far too much time finding a concept.<\/p>\n <p>I don&#8217;t want to let my team down, or waste their time. Can I still pull this out of the fire? Any ideas how?<\/p>","time":"April 16th, 2016 6:20 am","title":"I\u2019m\u2026 in?"}