{"author_name":"negativegeforce","cat":"LD #10 - Chain Reaction - 2007","comments":[{"author_name":"saluk","time":"December 15, 2007 11:58 pm","epoch":1197781080,"text":"Ode can be pretty annoying to set up in the beginning.  Many places to go horribly wrong.  Especially with 2d physics!","spam":"N"}],"epoch":1197781020,"likes":0,"metadata":{"p_key":"75564","p_author":"negativegeforce","p_authorkey":"55","p_urlkey":"111396","p_title":"finally the physics work","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197781020","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"55","us_name":"negativegeforce","us_username":"negativegeforce","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>Alright, I haven&#8217;t even made any real game-play with 19 hours to go.\u00a0 Ive been screwing with ODE for the last 12 hours straight or so, and I have got it working perfect I believe.\u00a0 Now I have to dump the messy code into something 1\/2 usable so I can make a crude map format for levels.\u00a0 We will see :'(<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/29thhour.jpg\" title=\"29th hour\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/29thhour.thumbnail.jpg\" alt=\"29th hour\" \/><\/a><\/p>","time":"December 15th, 2007 11:57 pm","title":"finally the physics work"}