{"author_name":"Samiljan","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197764280,"likes":0,"metadata":{"p_key":"75574","p_author":"Samiljan","p_authorkey":"510684","p_urlkey":"111406","p_title":"Halfway there?","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197764280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510684","us_name":"Samiljan","us_username":"Samiljan","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>Ok, some improvements:<\/p>\n <ul>\n <li>The lasers explode on collision<\/li>\n <li>Added enemies with basic AI<\/li>\n <li>Stars! Lots of them.<\/li>\n <\/ul>\n <p>Python was a little to slow for a few thousand stars, so I had to resort to Pyrex. Pyrex really needs better error reporting, but after looking at the generated c-file and tweaking some it worked. Now I can have 50 000 stars without problem <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Under 10 000 is enough though.<\/p>\n <p>Next I think I have to do something about that artwork&#8230; but that&#8217;s for tomorrow.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/screeb3.PNG\" title=\"Screen3\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/screeb3.thumbnail.PNG\" alt=\"Screen3\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pyrex\/\" rel=\"tag\">pyrex<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/stars\/\" rel=\"tag\">stars<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wip\/\" rel=\"tag\">wip<\/a><\/p>","time":"December 15th, 2007 7:18 pm","title":"Halfway there?"}