{"author_name":"Frimkron","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197747600,"likes":0,"metadata":{"p_key":"75590","p_author":"Frimkron","p_authorkey":"158","p_urlkey":"111422","p_title":"BOOM","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197747600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"158","us_name":"Frimkron","us_username":"frimkron","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>Hmmmm. Well my game still looks exactly the same as the last screenshot. Not that I haven&#8217;t been working on the code underneath, mind. But here&#8217;s a nuke explosion sprite that I just finished:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/nuke_boom2.gif\" title=\"nuke_boom2.gif\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/nuke_boom2.gif\" alt=\"nuke_boom2.gif\" \/><\/a><\/p>\n <p>I&#8217;m pretty proud of it \ud83d\ude00<\/p>\n <p>Hopefully I&#8217;ll get some countries blowing up soon&#8230;<\/p>","time":"December 15th, 2007 2:40 pm","title":"BOOM"}