{"author_name":"lexaloffle","cat":"LD #10 - Chain Reaction - 2007","comments":[{"author_name":"","time":"December 15, 2007 2:50 pm","epoch":1197748200,"text":"Diggin the art!","spam":"N"}],"epoch":1197745500,"likes":0,"metadata":{"p_key":"75595","p_author":"lexaloffle","p_authorkey":"156","p_urlkey":"111427","p_title":"First Screenie","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197745500","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"156","us_name":"lexaloffle","us_username":"lexaloffle","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>Actually, just a mock-up. I want the main character to be quite small so that he can duck and dive around projectiles while he&#8217;s being chased by waves of exploding fireworks boxes For this purpose, he should probably have double jump, and a bit of jump-time thrust. Why not. Will probably ditch the idea of having a separate button to go into defensive mode &#8211; better just to design the levels with little holes to hide in.<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/ssmr1.thumbnail.gif\" height=\"262\" width=\"350\" \/><\/p>","time":"December 15th, 2007 2:05 pm","title":"First Screenie"}