{"author_name":"XMunkki","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197717840,"likes":0,"metadata":{"p_key":"75623","p_author":"XMunkki","p_authorkey":"117","p_urlkey":"111455","p_title":"First progress","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197717840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"117","us_name":"XMunkki","us_username":"xmunkki","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>Ok finally got some code down. I was planning on doing a plain C++ application this year (I haven&#8217;t made a C++ entry to LD48h yet) but XNA and C# got the better of me. Here is a screenshot of the first version. What this is, is 3 spheres defined mathematically (2 solid spheres and one substracting one). Then I run the marcihng cubes algorithm to the scene and this is the resulting mesh. It&#8217;s not perfect but probably good enough for my needs. I&#8217;m planning on adding boxes and capsules as well. The coloring is just a test that my shader rotates the vertex normals correctly.<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/firstcubes.jpg\" \/><\/p>","time":"December 15th, 2007 6:24 am","title":"First progress"}