{"author_name":"RaysAndLazors","cat":"LD #35","comments":[{"author_name":"Shades","time":"April 16, 2016 6:08 am","epoch":1460804880,"text":"Yep. Naptime is where I&#8217;m headed for a few hours too.","spam":"N"}],"epoch":1460804700,"likes":1,"metadata":{"p_key":"7563","p_author":"RaysAndLazors","p_authorkey":"35779","p_urlkey":"42995","p_title":"Shifting in the right direction","p_cat":"LD #35","p_event":"LD35","p_time":"1460804700","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"35779","us_name":"RaysAndLazors","us_username":"raysandlazors","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>10 hours, 3 github repos, a bunch of cursewords and a couple bottles of cola later we&#8230; kinda still have nothing. But it appears that all the major malfunctions we did not anticipate were cleared out of the way. Animation is going smoothly. A page worth of level design waits to be implemented once Szasz finishes with the tilemap. All is looking reasonably good for the next hour or two. Time for a nap maybe?<\/p>","time":"April 16th, 2016 6:05 am","title":"Shifting in the right direction"}