{"author_name":"lexaloffle","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197709320,"likes":0,"metadata":{"p_key":"75633","p_author":"lexaloffle","p_authorkey":"156","p_urlkey":"111465","p_title":"Mr. Splode and the Fireworks Factory","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197709320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"156","us_name":"lexaloffle","us_username":"lexaloffle","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>Hey ho. I&#8217;m on a very limited (and flakey) dial-up connection this time around, so I will be working on stuff that compresses well.<\/p>\n <p>I had a hard time getting away from the obvious chain reaction ideas.. and ended up settling on one of them. Explosions. Whatever this game is going to be, I know that the chain reactions have to be big, chaotic, pretty, long-winded affairs for them to be satisfying. From this premise, I arrived at the concept of a fireworks factory.<\/p>\n <p>For once, I could start off by drawing a run cycle. Just like the good ol&#8217; days.<br \/>\n <img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/mranim.gif\" alt=\"Mr. Splode Run Cycle\" height=\"48\" width=\"48\" \/><\/p>\n <p>The story: There is this abandonded fireworks factory, see. It&#8217;s full of fireworks in storage, and noone knows how to dispose of them safely. It&#8217;s time to call in Mr. Splode.<\/p>\n <p>Mr. Splode has a special fire-proof cloak that he can hide under. Most of the game consists of throwing matches into large stacks of boxes full of fireworks, and taking cover.<\/p>","time":"December 15th, 2007 4:02 am","title":"Mr. Splode and the Fireworks Factory"}