{"author_name":"negativegeforce","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197686820,"likes":0,"metadata":{"p_key":"75655","p_author":"negativegeforce","p_authorkey":"55","p_urlkey":"111487","p_title":"game idea","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197686820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"55","us_name":"negativegeforce","us_username":"negativegeforce","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>This idea might suck, but I think I have it worked out so that its going to be fun.\u00a0 Anyways its basicly a lunar lander type of game, but the trick is you have to pickup objects and the objects can be connected to other objects.\u00a0 Each object can have its own mass and size wich effects your ship quite alot as the objects swing all over the place.\u00a0 Your job is to keep the objects under control as you make your way through the level.\u00a0 I was thinking about also adding the ability to do things in the level that have chain reactions using physics like opening doors by dropping something on a platform etc.<\/p>\n <p>Heres a crappy drawing of what i have in mind. =\/<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/25hr_idea.png\" title=\"25hr_idea.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/25hr_idea.thumbnail.png\" alt=\"25hr_idea.png\" \/><\/a><\/p>","time":"December 14th, 2007 9:47 pm","title":"game idea"}