{"author_name":"jlnr","cat":"LD #10 - Chain Reaction - 2007","comments":[{"author_name":"durante","time":"December 11, 2007 4:57 pm","epoch":1197410220,"text":"I just read your post on the Ruby mailing list, followed your link, registered, and apparently you posted here in exactly that interval.","spam":"N"},{"author_name":"","time":"December 12, 2007 2:40 am","epoch":1197445200,"text":"Your tags needs to be separated by commas","spam":"N"},{"author_name":"","time":"December 12, 2007 7:58 am","epoch":1197464280,"text":"Thanks. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"nostgard","time":"December 13, 2007 11:35 am","epoch":1197563700,"text":"Wow, LOVE gosu. I was planning on using pygame until you posted this and I started plaing with gosu. &lt;3","spam":"N"}],"epoch":1197409440,"likes":0,"metadata":{"p_key":"75680","p_author":"jlnr","p_authorkey":"114","p_urlkey":"111512","p_title":"Another library suitable for timed competitions: Ruby\/Gosu","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197409440","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":"114","us_name":"jlnr","us_username":"julianscreenfashion","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>With all the C\/Python\/SDL-based libraries mentioned here, I&#8217;d like to advertise my\/our gamedev library, Gosu. It has originally been my private library, spread only via ICQ\/IRC to interested people, until I made it public to use it for my LD3. That is a while ago, and in the meantime, it has been used for some LD entries by me and other people, also for more serious projects, and is actually documented.<\/p>\n <p>Long story short, Gosu is a 2D game development library for Ruby and C++. I guess the C++ version is a bit too heavy to learn until Friday *and* actually use, though. The Ruby version gets you up and running quickly.<\/p>\n <p>Pro (compared to your generic SDL wrapper): *Very* fast graphics with rotations and all that, because the library was designed to use OpenGL; an API which tries not to get in your creativity&#8217;s way; examples on how to integrate it with ImageMagick and the Chipmunk physics library; serious OS X support.<br \/>\n Contra: Linux port misses gamepad support; can&#8217;t handle too complex text input well.<\/p>\n <p>If you would like to give it a try, the library can be found at <a href=\"http:\/\/code.google.com\/p\/gosu\/\" title=\"http:\/\/code.google.com\/p\/gosu\/\">http:\/\/code.google.com\/p\/gosu<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gosu\/\" rel=\"tag\">gosu<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/library\/\" rel=\"tag\">library<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ruby\/\" rel=\"tag\">ruby<\/a><\/p>","time":"December 11th, 2007 4:44 pm","title":"Another library suitable for timed competitions: Ruby\/Gosu"}