{"author_name":"Wiering","cat":"LD #06 - Light & Darkness - 2005","comments":[],"epoch":1196620620,"likes":0,"metadata":{"p_key":"75692","p_author":"Wiering","p_authorkey":"29","p_urlkey":"111524","p_title":"Candles","p_cat":"LD #06 - Light & Darkness - 2005","p_event":"LD10","p_time":"1196620620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29","us_name":"Wiering","us_username":"wiering","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>This was my entry for the LD #6 contest, &#8220;Light and Darkness&#8221;. In this small platform game, your goal is to avoid the rain drops and light up all the candles in each level.<\/p>\n <p>Unfortunately, I didn&#8217;t finish the game in time, so you can&#8217;t actually complete a level (I spent too much time drawing the graphics).<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/candles.jpg\" alt=\"candles.jpg\" \/><\/p>\n <p>The game was programmed in Delphi (using the DelphiX library) and I used <a href=\"http:\/\/tilestudio.sourceforge.net\/\">Tile Studio<\/a> for the graphics. You can find more screen shots and download the game (and source code) <a href=\"http:\/\/www.mechanicalcat.net\/tech\/ld48\/6\/Wiering\">here<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/darkness\/\" rel=\"tag\">darkness<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/delphi\/\" rel=\"tag\">delphi<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/light\/\" rel=\"tag\">light<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/platform-game\/\" rel=\"tag\">platform game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/windows\/\" rel=\"tag\">Windows<\/a><\/p>","time":"December 2nd, 2007 1:37 pm","title":"Candles"}