{"author_name":"Lerc","cat":"LD #09 - Build the level you play - 2007","comments":[],"epoch":1196183040,"likes":0,"metadata":{"p_key":"75700","p_author":"Lerc","p_authorkey":"20","p_urlkey":"111532","p_title":"VoidGame","p_cat":"LD #09 - Build the level you play - 2007","p_event":"LD10","p_time":"1196183040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20","us_name":"Lerc","us_username":"lerc","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>I was faily stumped for ideas in this one,  &#8216;Build the level you play&#8217; .  The only ideas that I could come up with were Tower Defense style or maybe a netstorm clone.  Several people encouraged me to do the netstorm thing, so I had a go.  I used BlitzMax for it,  This enabled me to make a nice &#8216;just the exe&#8217; version that just works.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/11\/voidgame8.jpg\" title=\"VoidGame\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/11\/voidgame8.thumbnail.jpg\" alt=\"VoidGame\" \/><\/a><\/p>\n <p>All up, I think I did quite well.  I didn&#8217;t have time for a proper enemy, so I just added a tower defense style neverending wave of aliens.   Instead of the Netstorm style resource collection, I made the ground itself produce energy.  This made quite a nice playable element where you made pipes to make the energy flow to the right places.  Unfortunately people had absoluetly no idea how to play the game.   Unless you&#8217;ve played netstorm a bit, it seems there aren&#8217;t enough clues as to what the hell you should be doing.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/11\/voidgame_tutorial.jpg\" title=\"Voidgame tutorial\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/11\/voidgame_tutorial.thumbnail.jpg\" alt=\"Voidgame tutorial\" \/><\/a><\/p>\n <p>After the Compo, I  put together this shot to give people a clue as to what they should be doing<\/p>\n <p>I didn&#8217;t make much in the way of post-compo changes to this game.  I played with the engergy flow a bit just for fun, I think that&#8217;s about all.<\/p>\n <p>Post-compo version is available <a href=\"http:\/\/screamingduck.fileburst.com\/Cruft\/VoidGame.exe\">here<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cannons\/\" rel=\"tag\">Cannons<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/glowy-things\/\" rel=\"tag\">glowy things<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/netstorm\/\" rel=\"tag\">netstorm<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pipes\/\" rel=\"tag\">pipes.<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ufos\/\" rel=\"tag\">UFOs<\/a><\/p>","time":"November 27th, 2007 12:04 pm","title":"VoidGame"}