{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/pillar_concept.jpg","local":"\/data\/posts\/2007\/12\/ae25883af113d69c4613a67d9d349237.jpg"}],"author_link":"author\/pov\/","author_name":"PoV","cat":"LD #10 - Chain Reaction - 2007","categories":["LD #10 - Chain Reaction - 2007"],"comments":[],"epoch":1197666900,"event":"LD10","likes":0,"metadata":{"p_key":"75830","p_author":"PoV","p_authorkey":"0","p_urlkey":"283515","p_title":"Working title \u201cPillar\u201d","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197666900","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1197590400","event_key":"88","event_name":"LD10"},"source_url":"2007\/12\/14\/working-title-pillar\/","text":"<p>I think I found a concept I like.  I\u2019m currently calling it \u201cPillar\u201d, as in a pillar\/tower, and caterpillar.  Here\u2019s some concept art.<\/p>\n<p><a href=\"\/data\/posts\/2007\/12\/ae25883af113d69c4613a67d9d349237.jpg\" title=\"PoV LD10 Concept\"><img alt=\"PoV LD10 Concept\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/pillar_concept.jpg\"\/><\/a><\/p>\n<p>A character composed of blocks, that acquires new blocks as he moves.  The controls I haven\u2019t figured out entirely, but at the very least I think it\u2019ll be based around the idea of picking a block on the character as a pivot point, and rotating him.\u00a0 Probably constanly moving, walking in to walls, until told to turn around (or automatic after a few seconds).<\/p>\n<p>As blocks are collected, they become part of him, evolving in to Tetris like shapes and beyond.  The rotating mechanic is your ability to get to new heights, and cross gaps.  Physics wise, I think it\u2019ll be entirely axis aligned, since it\u2019ll be far too easy to make shapes that couldn\u2019t normally keep balance.\u00a0 Legs would sprout wherever needed, purely for look cohesiveness.\u00a0 Face always moves to the front middle of the shape.\u00a0 Perhaps tails and other things sprout if a shape deems it.<\/p>\n<p>My only concern at this point is trying to figure out, level design wise, why you wouldn\u2019t want to always create a long piece.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/art\/\" rel=\"tag\">art<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/concept\/\" rel=\"tag\">concept<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/concept-art\/\" rel=\"tag\">concept art<\/a><\/p>","time":"December 14th, 2007 9:15 pm","title":"Working title \u201cPillar\u201d"}