{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/pillarshot01.thumbnail.png","local":"\/data\/posts\/2007\/12\/fc120e5151a81152661c741794d83092.png"}],"author_link":"author\/pov\/","author_name":"PoV","cat":"LD #10 - Chain Reaction - 2007","categories":["LD #10 - Chain Reaction - 2007"],"comments":[],"epoch":1197742260,"event":"LD10","likes":0,"metadata":{"p_key":"75866","p_author":"PoV","p_authorkey":"0","p_urlkey":"283546","p_title":"Physics Works","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197742260","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1197590400","event_key":"88","event_name":"LD10"},"source_url":"2007\/12\/15\/physics-works\/","text":"<p>Yee haw.\u00a0 Finally got the physics working.\u00a0 It\u2019s pretty simple stuff.\u00a0 Axis aligned bounding boxes, with a verlet\/relaxation based solver.\u00a0 As far as my concept is concerned, the shapes should all be axis align.\u00a0 Otherwise, your multi block monstrosities would fall over in most configurations.\u00a0 On to the screen shot.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/pillarshot01.png\" title=\"Pillar Shot 1\"><img alt=\"Pillar Shot 1\" src=\"\/data\/posts\/2007\/12\/fc120e5151a81152661c741794d83092.png\"\/><\/a><\/p>\n<p>Next up\u2026 I don\u2019t know yet.\u00a0 I might run out for some groceries (I hear there\u2019s a no tax sale at \u201cSuper Stores\u201d this weekend, 5-11PM).\u00a0 That should give me time to think.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/physics\/\" rel=\"tag\">physics<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wip\/\" rel=\"tag\">wip<\/a><\/p>","time":"December 15th, 2007 6:11 pm","title":"Physics Works"}