{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/screen4.thumbnail.jpg","local":"\/data\/posts\/2007\/12\/d4cdb71f3422d5070530ce42c1e8abf8.jpg"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/screen4.jpg","local":"\/data\/posts\/2007\/12\/c0845813834ffd43d58a9cb3d67507f0.jpg"}],"author_link":"author\/hamumu\/","author_name":"Hamumu","cat":"LD #10 - Chain Reaction - 2007","categories":["LD #10 - Chain Reaction - 2007"],"comments":[],"epoch":1197726540,"event":"LD10","likes":0,"metadata":{"p_key":"75870","p_author":"Hamumu","p_authorkey":"0","p_urlkey":"283550","p_title":"Progress, Day 2","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197726540","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1197590400","event_key":"88","event_name":"LD10"},"source_url":"2007\/12\/15\/progress-day-2\/","text":"<p>Now there are sounds courtesy of SFXr (just the fuse burning and explosions, at the moment, but that\u2019s really all that can HAPPEN at the moment), and your fuse burns, and if it goes next to a barrel, the barrel blows up.\u00a0 The barrel explosions chain to neighbors.\u00a0 There are also a few assorted items visible on the screen \u2013 x2 and x4 score multipliers, and gold.\u00a0 The gold and multipliers are intended to entice you into taking risks you shouldn\u2019t.<a href=\"\/data\/posts\/2007\/12\/c0845813834ffd43d58a9cb3d67507f0.jpg\" title=\"ld10 screen 4\"><img alt=\"ld10 screen 4\" src=\"\/data\/posts\/2007\/12\/d4cdb71f3422d5070530ce42c1e8abf8.jpg\"\/><\/a><\/p>\n<p>Still all temp art, but I suspect the flame particles will stay like this.\u00a0 They shoot up super vertically, looks like the barrels are practically launching into orbit.\u00a0 Initially an accident, now a favorite feature.\u00a0 I\u2019m going to do art now, because I need to have the style down before I do the font stuff, which I feel is sort of next on the list.\u00a0 The core gameplay is done, you just can\u2019t lose.\u00a0 And since this is a game of score, I need to get that score tracking up so I know what is happening there!\u00a0 Art\u2019s definitely the biggest portion of what\u2019s left, so let\u2019s get on it.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/barrels\/\" rel=\"tag\">barrels<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/explosions\/\" rel=\"tag\">explosions<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fuse\/\" rel=\"tag\">fuse<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tiles\/\" rel=\"tag\">tiles<\/a><\/p>","time":"December 15th, 2007 1:49 pm","title":"Progress, Day 2"}