{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/drpetter_05.thumbnail.gif","local":"\/data\/posts\/2007\/12\/6eab6df8a8287dd4472f83c2629e9d7a.gif"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/drpetter_05.gif","local":"\/data\/posts\/2007\/12\/e8ac8c3daa191df46108bf695dafe391.gif"}],"author_link":"author\/drpetter\/","author_name":"DrPetter","cat":"LD #10 - Chain Reaction - 2007","categories":["LD #10 - Chain Reaction - 2007"],"comments":[],"epoch":1197727080,"event":"LD10","likes":0,"metadata":{"p_key":"75875","p_author":"DrPetter","p_authorkey":"0","p_urlkey":"283554","p_title":"Slow going","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197727080","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1197590400","event_key":"88","event_name":"LD10"},"source_url":"2007\/12\/15\/slow-going\/","text":"<p>It\u2019s been another 4 hours almost, and not much has happened as it seems. I\u2019ve wrestled a bit with drawing order for mobile objects in the isometric world, and I think I\u2019ve got something usable now. It\u2019s not as good as I\u2019d like it, but good enough to move on. I might get back to it later. The main problem is probably that I handle map tiles and sprites similarly, despite map tiles having a clear 3D shape that allows more accurate Z ordering. Maybe I\u2019m just stuck in a stupid line of thought here. My approach is to treat objects as billboards and apply a shaky offset thing to make moving objects from poking through the floor, but maybe I could do it in more of a cube\/square fashion, using the isometric coordinate system instead of screen coords\u2026 I\u2019ll give that some thought tonight, for now things at least look ok in most occurring cases.<\/p>\n<p>Time to eat some and start putting in a bit of gameplay code. Ideal scenario would be to have the majority of code done tonight so I can focus on media and polish tomorrow (oh, and studying for my exam\u2026 but that\u2019s a bonus for if I get some extra time left over ;))<\/p>\n<p><a href=\"\/data\/posts\/2007\/12\/e8ac8c3daa191df46108bf695dafe391.gif\" title=\"drpetter_05.gif\"><img alt=\"drpetter_05.gif\" src=\"\/data\/posts\/2007\/12\/6eab6df8a8287dd4472f83c2629e9d7a.gif\"\/><\/a><\/p>\n<p>There be more organized map elements and a placeholder player sprite with shadow. Topmost blue tile is broken, need to figure out why\u2026. oh right, just struck me \u2013 I iterate from 1 and up in the drawing loop instead of starting at zero \ud83d\ude1b<\/p>","time":"December 15th, 2007 1:58 pm","title":"Slow going"}