{"assets":[],"author_link":"author\/drzool\/","author_name":"drZool","cat":"LD #10 - Chain Reaction - 2007","categories":["LD #10 - Chain Reaction - 2007"],"comments":[],"epoch":1197768120,"event":"LD10","likes":0,"metadata":{"p_key":"75896","p_author":"drZool","p_authorkey":"0","p_urlkey":"283573","p_title":"Heli sound!","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197768120","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1197590400","event_key":"88","event_name":"LD10"},"source_url":"2007\/12\/16\/heli-sound\/","text":"<p>Thank to DrPetter\u2019s sfxr app I managed to get a decent <a href=\"http:\/\/enedahl.com\/ld10\/heli_flaps.wav\">heli sound<\/a>. After wrestling the XNA sound app, I got it to pitch with the heli\u2019s thrust value. I got rid of the polygon objects and focus now on rectangles. perhaps I need some springs\u2026 hmm. Oh and I got to get some gameplay, important that one. Anyways I gotta catch a train, there is a x-mas \u201csmorgasbord\u201d waiting for me 110km south\u2026 ta ta!<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/heli\/\" rel=\"tag\">heli<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sound\/\" rel=\"tag\">sound<\/a><\/p>","time":"December 16th, 2007 1:22 am","title":"Heli sound!"}