{"author_name":"Brickkid512","cat":"LD #37","comments":[],"epoch":1483202820,"likes":1,"metadata":{"p_key":"759","p_author":"Brickkid512","p_authorkey":"84579","p_urlkey":"35607","p_title":"NPPTF \u2013 Post Mortem","p_cat":"LD #37","p_event":"LD37","p_time":"1483202820","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"84579","us_name":"Brickkid512","us_username":"brickkid512","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Ludum Dare 37 was my third ludum dare so far, and the first time I tried to familiarize my self with the community. In my opinion out of the dares that I have done, I have enjoyed this one the most.<\/p>\n <p>Day 1: When ludum dare started with the theme of &#8220;One Room&#8221;, I was a bit skeptic at first, but I was able to get the base mechanics done before I went to bed. \u00a0like this ludum dare would be the best one I would have.<\/p>\n <p><img class=\"alignnone size-medium wp-image-591190\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Game-Image-300x169.png\" alt=\"Game Image\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Game-Image-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Game-Image-768x432.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Game-Image-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Game-Image.png 1045w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Day 2: Most of this day was adding the lose condition and how I would convey the instructions and story to the player. I decided to just give them a .pdf file that comes with the game to educate them on how the game would work. I ran into a lot of problems that day but I was able to make it so you had more buttons to press, telling them whats wrong by using flashing lights and text to move across the screen and I made a cutscene for the game when the timer ran out. At this point the game was done. I posted it later that day. The part about it was that I was shooting for the 72 hour version but I was able to make it to the 48 hrs. But I signed my game in as a jam game so if I wanted to update my game in the next 24 hrs. I was able to do so and if I messed up on the game to the point that it was irreversible I still had the 1st version that I had already posted. This gave me the ability to experiment with my game and do whatever I wanted with the game<\/p>\n <p>.<img class=\"alignnone  wp-image-603578\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/baf10152ef3492f750795dc20178a0a5-300x185.gif\" alt=\"baf10152ef3492f750795dc20178a0a5\" width=\"300\" height=\"185\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/baf10152ef3492f750795dc20178a0a5-300x185.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/baf10152ef3492f750795dc20178a0a5-768x474.gif 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/baf10152ef3492f750795dc20178a0a5-550x340.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p><img class=\"alignnone size-medium wp-image-596527\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/TitleScreen-1-300x224.png\" alt=\"TitleScreen\" width=\"300\" height=\"224\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/TitleScreen-1-300x224.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/TitleScreen-1-768x574.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/TitleScreen-1-550x411.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/TitleScreen-1.png 784w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Day 3: Since I had a finished product. i could begin to build on it. \u00a0I ended up not having much time that day but I was able to add music and more situations for the player to go through.<\/p>\n <p>&nbsp;<\/p>\n <p>What went right :<\/p>\n <ul>\n <li>Got the base mechanics done from the start<\/li>\n <li>Ended up with something that I really enjoy<\/li>\n <li>Was able to get it done sooner than expected<\/li>\n <li>Got my first game with my own music in it :)*<\/li>\n <li>I was able to be organized and get things done.<\/li>\n <li>I had more interaction with the community<\/li>\n <\/ul>\n <p>What went wrong :<\/p>\n <ul>\n <li>Didn&#8217;t have as much player interaction with as much as I wanted.<\/li>\n <li>Some of the art was kind of sloppy.<\/li>\n <\/ul>\n <p>It, was hard to find stuff that I personally found &#8220;wrong&#8221;, but I am sure there are some things that are defined as &#8220;wrong&#8221;, \u00a0with my game that I can&#8217;t see but I would appreciate the criticism to help me improve my game.<\/p>\n <p>Overall, I learned a lot about the community of the game industry and about the creation of games. More than any other ludum dare, I have participated in. I am planning on improving on this game in the near future. In fact I am working on an update for it right now. From this experience I have enjoyed it so much more than the previous dares. The last two dares I participated in were filled with stress and fear of not meeting the deadline without sacrificing a mechanic or something that would make the game really special. This one was different. I was able to get most of the stuff I wanted done, done without the fear of the deadline. This might be the only time I don&#8217;t have the fear of the deadline on my back. But, I will be back for the next ludum dare, for better or for worse.<\/p>\n <p>See you next year!<\/p>\n <p>My game :\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=84579\">NPPTF<\/a><\/p>\n <p>*May not be good but music is music.<\/p>\n <p>&nbsp;<\/p>","time":"December 31st, 2016 11:47 am","title":"NPPTF \u2013 Post Mortem"}