{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/pillarmockup.thumbnail.png","local":"\/data\/posts\/2007\/12\/9ecfcecb08f580c99025eb8e5f6c483a.png"}],"author_link":"author\/pov\/","author_name":"PoV","cat":"LD #10 - Chain Reaction - 2007","categories":["LD #10 - Chain Reaction - 2007"],"comments":[],"epoch":1197829680,"event":"LD10","likes":0,"metadata":{"p_key":"75908","p_author":"PoV","p_authorkey":"0","p_urlkey":"283584","p_title":"Pillar, in 48, in wasn\u2019t meant to be","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197829680","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1197590400","event_key":"88","event_name":"LD10"},"source_url":"2007\/12\/16\/pillar-in-48-in-wasnt-meant-to-be\/","text":"<p>I\u2019m not sure if I grossly overestimated my available time, or just wanted to do it right, but I\u2019m certainly not going to be done by the deadline.  I knew this a couple hours ago, and decided to work on things that will help me after the compo ends.<\/p>\n<p>I\u2019ve been taking all kinds of notes, and doodling many pictures.  I could have probably got the mechanics working correctly by the deadline (with a keyboard based control scheme), but I wasn\u2019t going to have time to build a level.  Man, a general purpose level editor would have been sooooo nice.  ;D<\/p>\n<p>So instead, I\u2019ve continued on the game as if I entered a compo that ends monday or tuesday.  <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/p>\n<p>Rather than going out posting nothing, I decided to whip up a mockup, to see if my thoughts on paper would work.  So in closing, here\u2019s the mockup image.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/pillarmockup.png\" title=\"Pillar Mockup\"><img alt=\"Pillar Mockup\" src=\"\/data\/posts\/2007\/12\/9ecfcecb08f580c99025eb8e5f6c483a.png\"\/><\/a><br\/>\nThe idea of the game is you control this block mass.  You (automatically) walk towards other blocks and add them to your mass.  You don\u2019t jump, but can pivot yourself at any block in your body (similar to a Tetris block rotation).<\/p>\n<p>Legs sprout on the lower parts of your body to give you momentum (purely visual).  The face goes on whatever side the of direction you are facing.  The art look I wanted was one where everything was very rigid, made of rectangles.  The mockup demonstrates that well enough.  I wanted trees and little bushes in the mockup as well, but I wanted the collision to be a little more obvious in this mockup.<\/p>\n<p>So that\u2019s what I was\/am working on.  Hopefully I can put another day or two on it, and get it somewhat playable (I have my doubts I\u2019ll get legs working, so it\u2019ll just hover).  I\u2019ll post it as a \u201cpost compo\u201d game if I do.<\/p>\n<p>Thanks everybody for a great compo.  See y\u2019all again in April.  <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mockup\/\" rel=\"tag\">mockup<\/a><\/p>","time":"December 16th, 2007 6:28 pm","title":"Pillar, in 48, in wasn\u2019t meant to be"}