{"assets":[],"author_link":"author\/pov\/","author_name":"PoV","cat":"LD #11 - Minimalist - 2008","categories":["LD #11 - Minimalist - 2008"],"comments":[],"epoch":1208337720,"event":"LD11","likes":0,"metadata":{"p_key":"75990","p_author":"PoV","p_authorkey":"0","p_urlkey":"283654","p_title":"PoV\u2019s LD11 Library","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208337720","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1208476800","event_key":"87","event_name":"LD11"},"source_url":"2008\/04\/16\/povs-ld11-library\/","text":"<p>Again, I\u2019m probably not going to officially enter this time.  I\u2019ve busily been working on a tool that\u2019d be very helpful in rapid prototyping\/Ludum Dare, but I\u2019m almost 100% sure it wont be ready for use by Friday night.<\/p>\n<p>But just in case, <a href=\"http:\/\/junk.mikekasprzak.com\/Research\/LudumDareLibs\/LD11Lib.rar\">here\u2019s the latest version<\/a> of my C++ Library.  All kinds of crap to be found inside, including:<\/p>\n<ul>\n<li>Serialization library with compression, endian features, and MD5\/SHA1 hash support.<\/li>\n<li>Directory tree caching, stream framework.<\/li>\n<li>Vector and Matrix math classes.<\/li>\n<li>Point vs. Sphere, Rectangle, Polygon tests and analysis<\/li>\n<li>Some string functions.<\/li>\n<li>Whitespace delimited text file tokenizer.<\/li>\n<li>Various Grid\/Tile Map operations and analysis.<\/li>\n<li>A couple functions for drawing Allegro geometry transformed by a Matrix.<\/li>\n<li>The \u201cuseful\u201d headers &amp; source files from boost, BZip, LZMA, MD5, SHA1, ZLib<\/li>\n<li> Extra crap that I\u2019ve just not got around to refactoring yet.<\/li>\n<\/ul>","time":"April 16th, 2008 9:22 am","title":"PoV\u2019s LD11 Library"}