{"assets":[],"author_link":"author\/gbgames\/","author_name":"GBGames","cat":"LD #11 - Minimalist - 2008","categories":["LD #11 - Minimalist - 2008"],"comments":[],"epoch":1208642760,"event":"LD11","likes":0,"metadata":{"p_key":"76040","p_author":"GBGames","p_authorkey":"0","p_urlkey":"283698","p_title":"Let there be art","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208642760","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1208476800","event_key":"87","event_name":"LD11"},"source_url":"2008\/04\/19\/let-there-be-art\/","text":"<p>I finally have graphics. These are SDL RectFills that are using random red, green, and blue attributes, and the offset matches the mouse cursor\u2019s position:<\/p>\n<p><a href=\"http:\/\/www.flickr.com\/photos\/13495985@N04\/2426553341\/\" title=\"LD11 Minimalist with graphics by pigeon_gb, on Flickr\"><img alt=\"LD11 Minimalist with graphics\" height=\"388\" src=\"http:\/\/farm3.static.flickr.com\/2024\/2426553341_f67b2c20b4.jpg\" width=\"500\"\/><\/a><\/p>\n<p>I plan on providing a sprite and making sure that there are other sprites in the playing area. I want to detect when your mouse-following sprite hits other sprites, and you will win or lose depending on which you touched. <\/p>\n<p>The part that took me so long to get here was figuring out that I was using the variables incorrectly. Maybe I need more sleep. Or caffeine.<\/p>","time":"April 19th, 2008 10:06 pm","title":"Let there be art"}