{"assets":[],"author_link":"author\/gbgames\/","author_name":"GBGames","cat":"LD #11 - Minimalist - 2008","categories":["LD #11 - Minimalist - 2008"],"comments":[],"epoch":1208597760,"event":"LD11","likes":0,"metadata":{"p_key":"76045","p_author":"GBGames","p_authorkey":"0","p_urlkey":"283703","p_title":"Mouse control","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208597760","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1208476800","event_key":"87","event_name":"LD11"},"source_url":"2008\/04\/19\/mouse-control\/","text":"<p>I\u2019m definitely at a disadvantage compared to some of the more seasoned pros here, but I just got my application to understand where the mouse is. I never implemented mouse control in a game before, so I decided to do so in a time-based competition. Nice.<\/p>\n<p>Soon I hope to have a few elements on the screen that can know if the mouse is near them and will react. Wish me luck!<\/p>","time":"April 19th, 2008 9:36 am","title":"Mouse control"}