{"assets":[],"author_link":"author\/jolle\/","author_name":"jolle","cat":"LD #10 - Chain Reaction - 2007","categories":["LD #10 - Chain Reaction - 2007"],"comments":[],"epoch":1197817560,"event":"LD10","likes":0,"metadata":{"p_key":"76151","p_author":"jolle","p_authorkey":"0","p_urlkey":"283799","p_title":"Log entry \u2013 Shutting down","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197817560","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1197590400","event_key":"88","event_name":"LD10"},"source_url":"2007\/12\/16\/log-entry-shutting-down\/","text":"<p><strong>Sunday 19:07<\/strong><br\/>\nI don\u2019t think I got around to writing it down but I earlier considered the case with static vs. non-static planets and sun. Thing is that sun and planets wouldn\u2019t really move if I used a realistic time scale, but on the other hand, it could be much more interesting that way. At the time, I decided to stay with static, but I\u2019m think I will experiment with non-static (as that would push more important but more bothersome into the future).<\/p>\n<p><strong>Sunday 20:04<\/strong><br\/>\nHas eaten supper. Can also report that non-static planets are tricky, because of how easy it is to not get stable orbits. However, with some math and physics, I got stable paths. Or path. With just one planet it worked anyway. With many they interfere with each other. I could make sure they\u2019re longer from each other I guess. Oh, and there\u2019s the ship too.<\/p>\n<p><strong>Sunday 21:21<\/strong><br\/>\nBeen a bit social.<\/p>\n<p><strong>Sunday 22:31<\/strong><br\/>\nBeen battling with multi-planet system stability and haven\u2019t really reached a good solution, but I\u2019ve reached \u2018stable enough\u2019 for up to three planets. It\u2019s kind of big distance between them then, and the third planets aren\u2019t even on screen most of the time. So, that\u2019s a lot of wasted time. Yay etc. I don\u2019t think this will work out, because I can\u2019t really work that much during the night. I\u2019m pondering whether I should just turn it in as it is as a non-entry, or just add something gameplayish, but if gameplay is just a boring hack then what\u2019s the point of the gameplay?<\/p>\n<p><strong>Sunday 23:54<\/strong><br\/>\nBeen away a little while. It\u2019s really like 4 hours until deadline but I\u2019m going to try shut down now. There won\u2019t be an entry. There will be a non-entry that you can play around with for a few minutes if you want to. I\u2019ll just get the final stuffs together for it.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/log\/\" rel=\"tag\">log<\/a><\/p>","time":"December 16th, 2007 3:06 pm","title":"Log entry \u2013 Shutting down"}