{"assets":[],"author_link":"author\/codexus\/","author_name":"Codexus","cat":"LD #12 - The Tower - 2008","categories":["LD #12 - The Tower - 2008"],"comments":[],"epoch":1217921940,"event":"LD12","likes":0,"metadata":{"p_key":"76155","p_author":"Codexus","p_authorkey":"0","p_urlkey":"283803","p_title":"Getting Ready","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1217921940","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1218153600","event_key":"89","event_name":"LD12"},"source_url":"2008\/08\/05\/getting-ready\/","text":"<p>Hey guys,<\/p>\n<p>It\u2019s been a while since I participated in one of these but this time I\u2019ll be there. Now I need to get ready as it\u2019s been a long time since I did any game programming.<\/p>\n<p>Once again, I\u2019ll be using C++ and OpenGL to make a 3D game. This time I want to include some things I haven\u2019t done in a LD before like using shaders for per pixel lighting instead of the default OpenGL lighting like in my previous games. So I need to make a few tests in the next days to make sure I remember how that stuff works.<\/p>\n<p>I also need to see if I still know how to do everything to produce the 3D content quickly. Last time I used ZBrush and Cinema 4D and was able to model\/texture\/animate simple creatures quickly and export the results in a very simple text based format. So I\u2019m going to do basically the same.<\/p>\n<p>I think it\u2019s going to be a great week-end.<\/p>","time":"August 5th, 2008 7:39 am","title":"Getting Ready"}