{"assets":[],"author_link":"author\/destroysound\/","author_name":"dstrysnd","cat":"LD #12 - The Tower - 2008","categories":["LD #12 - The Tower - 2008"],"comments":[],"epoch":1218295980,"event":"LD12","likes":0,"metadata":{"p_key":"76188","p_author":"dstrysnd","p_authorkey":"0","p_urlkey":"283951","p_title":"Demonic Tower \u2013 Progress","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218295980","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1218153600","event_key":"89","event_name":"LD12"},"source_url":"2008\/08\/09\/demonic-tower-progress\/","text":"<p>I\u2019ve decided to call the game \u201cDemonic Tower\u201d.<\/p>\n<p>A lot of progress has been made since last time, although it is not all evident. Enemies and combat\u00a0have been added. The game is entirely playable although there is no animation, so it is somewhat boring to play as it is just a sequence of hitting OK and attacking, and you can\u2019t really see the results of combat (other than watching imps dissapear after they\u2019re dead). I\u2019ve got all of the combat animations drawn and my next project is going to be health bars and combat animations.<\/p>\n<p>I also recorded some sound effects and wrote a few little musical loops for the game.<\/p>\n<p><a href=\"http:\/\/nihilsys.com\/ld12\/gamescreenshot4.png\"><img alt=\"\" height=\"505\" src=\"http:\/\/nihilsys.com\/ld12\/gamescreenshot4.png\" width=\"646\"\/><\/a><\/p>\n<p>What remains:<\/p>\n<ul>\n<li>Code rest of cards<\/li>\n<li>Combat\/movement animations<\/li>\n<li>Targeting selection<\/li>\n<li>Sound<\/li>\n<li>Music<\/li>\n<li>Event dialogue\/animations<\/li>\n<\/ul>\n<p>Now it\u2019s time to take a break to go cook some. Food pictures later.<\/p>","time":"August 9th, 2008 3:33 pm","title":"Demonic Tower \u2013 Progress"}