{"assets":[],"author_link":"author\/drzool\/","author_name":"drZool","cat":"LD #12 - The Tower - 2008","categories":["LD #12 - The Tower - 2008"],"comments":[],"epoch":1219204740,"event":"LD12","likes":0,"metadata":{"p_key":"76276","p_author":"drZool","p_authorkey":"0","p_urlkey":"284039","p_title":"Incoming Fodder \u2013 Post Mortem","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1219204740","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1218153600","event_key":"89","event_name":"LD12"},"source_url":"2008\/08\/20\/incoming-fodder-post-mortem\/","text":"<p>I would call my game <a href=\"http:\/\/www.ludumdare.com\/compo\/2008\/08\/10\/incoming-fodder-final-drzool\/\">Incoming Fodder<\/a> both a minor success and a minor failure.<\/p>\n<p>My goal for this competition was to create sound and music in the game, and of course it must be playable. So I made a lot of sound effect, some good some bad, mostly bad when things get crowded there are so many sfx playing it\u2019s annoying. The music, or what you might call it (You can kill the music) was a complete failure. There was a MOD player lib for flash that I though would be awesome to use, took about an hour to get it to work.<\/p>\n<p>Then I needed to create music. I suck at composing, I know it, doesn\u2019t matter what tools I use, it\u2019s just awful. I might have a tune in my head, trying to get the music to sound like that never ever happens. So I scribble down something trying to make it sound like music, copy paste. Crap, I better <a href=\"http:\/\/www.ludumdare.com\/compo\/2007\/11\/27\/the-farmer\/\">sing <\/a>the tune next time.<\/p>\n<p>I chose flash 9 as platform, that was good. Learned a few valuable things, like it\u2019s not easy to pause things running with event listeners without preparing for that before you build your system. I had to skip pause, lost some time there.<\/p>\n<p>Game play wasn\u2019t as developed as I wanted. I really don\u2019t know why I didn\u2019t have time to improve here, I picked the idea of the game so I could spend more time on polish, but I guess I wasn\u2019t interested enough in the idea to really devote to it. I need to be quicker in this area. I need to focus on that in the next LD.<\/p>\n<p>Coding OOP is lovely, I had one moment of awesomeness this time. I\u2019ve built a tower that can shoot arrows, then I built a castle to protect, after a while I realized that the castle also should shoot arrows, so I made castle inherit tower and voil\u00e0 it shoots arrows! I did have to make it own 3 more towers to make it have 4 arrow shooters.<\/p>\n<p>Graphics was the least of my priorities and it turned out ok, the defeat screen it the best of the whole game.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/oop\/\" rel=\"tag\">OOP<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tower\/\" rel=\"tag\">tower<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tower-defence\/\" rel=\"tag\">tower defence<\/a><\/p>","time":"August 20th, 2008 3:59 am","title":"Incoming Fodder \u2013 Post Mortem"}