{"assets":[],"author_link":"author\/pekuja\/","author_name":"pekuja","cat":"MiniLD","categories":["MiniLD"],"comments":[],"epoch":1220627220,"event":"LD12","likes":0,"metadata":{"p_key":"76284","p_author":"pekuja","p_authorkey":"0","p_urlkey":"284047","p_title":"My ideas\/plans for the tool compo","p_cat":"MiniLD","p_event":"LD12","p_time":"1220627220","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1218153600","event_key":"89","event_name":"LD12"},"source_url":"2008\/09\/05\/3505\/","text":"<p>So, the compo has started. The sort of ideas I have:<\/p>\n<ul>\n<li>HUD editor\/library. Basically, this would be a GUI editor\/library with no support for direct interaction, mostly just pretty ways of displaying data.<\/li>\n<li>Start work on a multithreaded scriptable game engine. I kinda want to learn some multithreading and scriptability, so I\u2019m thinking maybe I could start building an engine that does those.<\/li>\n<li>Library for making replays of a game. This requires close integration on the game\u2019s part so I\u2019m not sure if I could quite make this into a reusable library, but I think this would be an interesting feature to implement. The idea would be that this would be useful for both debuggin and as just a nifty feature on its own.<\/li>\n<\/ul>\n<div>Will have to see what I actually end up doing and what I manage to get done. I just moved to a new apartment so I\u2019m kinda compelled to get all of these boxes around me empty.<\/div>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ideas\/\" rel=\"tag\">ideas<\/a><\/p>","time":"September 5th, 2008 3:07 pm","title":"My ideas\/plans for the tool compo"}